Loot Database — Road to Vostok
Filterable loot tables for Road to Vostok. Every item with trader sell value, weight, and use case. Use the category filters to find specific loot types. All values based on 100% item condition at the Generalist or specialized traders.
Medical Items
| Item | Weight | Value (€) | Cures |
|---|---|---|---|
| Medkit (SOS) | 0.8 kg | N/A | Headshot, Rupture, Burn, Fracture, Bleeding |
| IFAK | 0.5 kg | 500 | Headshot, Rupture, Burn, Fracture, Bleeding |
| AFAK ADVANCED | 0.6 kg | 1200+ | Advanced First Aid Kit. All IFAK treatments + Rupture, complex trauma. Rare Border Zone spawn. Primary source: Doctor trader (Shipyard) or military crates |
| Tourniquet | 0.1 kg | N/A | Severe Bleeding (rapid) |
| Bandage | 0.1 kg | N/A | Minor wounds, Burn, Bleeding |
| Splint | 0.1 kg | 75 | Fracture (skeletal alignment) |
| Lotion | 0.2 kg | N/A | Thermal burns |
| Painkillers | 0.1 kg | 100 | General pain, visual/audio stabilization |
| Antibiotics | 0.1 kg | 100 | Infection mitigation |
| Cold Medicine | 0.1 kg | 12 | Environmental sickness |
Food & Hydration
| Item | Weight | Energy | Notes |
|---|---|---|---|
| Salted Peanuts | 0.1 kg | +20 | Quick snack; high value per weight |
| Honey Peanuts | 0.1 kg | +20 | Quick snack; high value per weight |
| Salty Licorice Pastilles | 0.1 kg | +15 | Sugar-dense; also mitigates stress |
| Meat | 0.4 kg | +50 | 4-second consume time; heavy |
| Canned Tuna | 0.4 kg | +40 | 4-second consume time; ~50€ trader value |
| Raspberry Juice Box | — | Hydration | Hydration item; Pear, Tomato also hydrate |
| Pear / Tomato | — | Hydration | Hydration + minor energy |
| Original Snus / Mint | 0.1 kg | +10 | Vice items; minor stress mitigation |
Equipment & Storage
| Item | Type | Weight | Value | Capacity |
|---|---|---|---|---|
| Jääkäri Backpack (Black) | Heavy | 1.8 kg | 230€ | +40 kg |
| Patrol Backpack | Standard | 1.8 kg | 140€ | +30 kg |
| Nomad Backpack | Light | 1.8 kg | 120€ | +25 kg |
| Retro Duffel | Light | 0.2 kg | 180€ | +25 kg |
| LVPC (Low Vis Plate Carrier) | Rig | 3.9 kg | — | +10 kg + armor plate slots |
| Tactical Fleece (Green) | Apparel | 0.5 kg | 120€ | +10 kg |
| Winter Jacket (Red) | Apparel | 0.3 kg | 80€ | +10 kg |
| Kukkaro Belt (Black) | Belt | 0.2 kg | 70€ | +5 kg |
Ammunition
| Caliber | Used By | Armor Pen | Notes |
|---|---|---|---|
| 5.45x39 | AK-12, AKS-74U | Medium | Standard AK ammo; widely available |
| 7.62x39 | AKM, RK-95 | High | Superior armor penetration; RK-95 Guard issue |
| 9x19 | MP5, MP5SD, MP5K, KP-31, G17 | Low-Medium | SMG/ pistol caliber; high volume fire |
| 9x39 | VSS (inherently suppressed) | High | Subsonic; perfect for stealth; VSS exclusive |
| 4.6x30 | MP7 | Very High (AP) | Distinct armor-piercing SMG caliber |
| 7.62x54R | SVD, Mosin | Very High | Heavy rifle caliber; sniper/DMR use |
| .308 | KAR-21 (.308) | Very High | High kinetic energy; battle rifle |
The 100 Rule — Loot Prioritization
The most important economic principle in Road to Vostok's early game. Due to strict inventory weight limits, efficient looting requires ruthlessly prioritizing items by trader value-to-weight ratio.
Extract Priority (100€+)
- • AKS-74U: ~240€ (Bandit corpses)
- • RK-95: ~700€ (Border Zone Guards)
- • Makarov / G17: ~250€ / high capacity
- • IFAK: 500€ (Doctor trader only)
- • Sauna Hat: 1000€ (Vostok — max efficiency)
Leave Behind (<100€)
- • Basic food items (unless needed)
- • Low-tier clothing
- • Matches and generic components
- • Ammo for weapons you don't carry
- • Anything that slows your extraction
Updated for Patch 1.0.1 — April 2026 | Trader value = base value at 100% condition. Items cost 1.9x base value when purchased from traders.